Last week we started to discuss how to express user interface for tasks. To recall, we want to provide an UI for task that would allow player to select the parameters of a task and control it.
We want add additional declarations for attributes that are allowed to be changed to existing declaration of task. This data then should be sent to client and used to present an interface when task started.
And that’s what I’m going to do next week: try to manipulate attributes of an existing task, also write draft specification for attributes declarations in task, add some example attributes and see what should be done for it to be shown in client.